In practice, it feels overpowered, dishing out absurd damage even without the numerous upgrades, enchantments and special bolts that increase its monster-killing capabilities. The crossbow, the Dawnguard weapon of choice, is theoretically a side-grade alternative to the bow, offering more damage and a quicker first shot in exchange for a lower rate of fire. More pressingly, it’s a choice between whether you want a tricked-out crossbow or the power to morph into a bulky bat-person. In a larger sense, it’s a choice between good and evil, reserve and excess, sacrifice and power. It’s this choice that, more than anything else, will define your time with Dawnguard. And, of course, the player may choose to either prevent the prophecy by supporting the Dawnguard, or see that the “tyranny of the sun” comes to an end as an undead one-percenter. The main quest-and stop me if you’ve heard this one before-involves an also-ancient prophecy (the blotting out of the sun), the reading of an Elder Scroll (three, actually), the exploration of undiscovered ruins (Snow Elf cities gentrified by their feral descendents, the Falmer), and epic, carefully orchestrated, yet bloodless (ugh) set-piece battles you’ll want to rush through as fast as possible.
The Volkihar’s blood-kinship to their lord, Harkon, grants them powers beyond those of a normal vampire. Our plot concerns the titular Dawnguard-an ancient, recently reformed order of vamp-killers operating out of an eponymous fort in eastern Skyrim-and their rivals, the Volkihar vampires-an equally ancient clan of hematophages based in an equally eponymous castle in western Skyrim.
Though now out on PC (PS3 owners are, as of writing, still in the dark), the question remains: What can you really add to a game as unrepentantly huge in scope as Skyrim? I wanted to be boring.Īs the first batch of DLC for the wildly successful latest Elder Scrolls entry-and a DLC that’s faced some controversy after its respective PC and PS3 releases weren’t officially announced until the Xbox 360’s 30-day exclusivity period ended- Skyrim: Dawnguard has a lot to live (unlive?) up to. The ones who get a fairly staid crossbow instead. The ones who can’t transform into floating, life-stealing necrotanks.